About Alluria

Welcome to Alluria, a world on the brink of a thrilling transformation! The winds of Mercantilism are sweeping through the land, ushering in a Renaissance-like era brimming with innovation and discovery. Imagine a place where steampunk science and high fantasy collide, creating a mesmerizing blend of magic and machinery. As the global community expands, the specter of Imperialism casts a long shadow, instilling both fear and determination among the people. Amidst this dynamic backdrop, the inhabitants of Alluria are fiercely dedicated to preserving their rich cultural heritage, even if it means using primitive methods. Get ready to dive into a world where adventure, intrigue, and wonder await at every turn!

Active Player Characters

Party Portrait

Adrian Dowelloft

(14th level Aasimar Paladin) played by Eugene Kubisz

Akemi Matsumoto
(14th level Kitsune Lotus Geisha) played by Stephanie Anderson

Bao Bao
(13th level Panda Hengeyokai Vitalist) played by Rylie Olson

Cutcut
(14th level Thri-Kreen Monk) played by Caylen Redden

Elyndra Paronskaft

(14th level Immicker Eldritch Rogue/Arcane Trickster) played by Syd McVay

Korloth
(14th level Maero Bloodrager) played by Dan Ipswitch

Lenti
(13th level Shruman Fungomancer) played by Elizabeth Drisko

Recent Adventures

The Little People (Session 19): After Akemi departed on a personal vendetta, the Feinting GOATs were decommissioned from the Extraplanar Investigation Initiative by Marahaba Asante, who secretly warned them of the Hierophant’s corruption and offered covert aid. He revealed alarming developments—including resurrected Hutaakan armies, political upheaval, and the Hierophant’s sinister alter-ego retreating to the Black Citadel—before sending the party to aid plague-stricken kobolds at Nettle Peak. The cure lay on the moon Dinos, where the party braved fey trickery, gremlin sabotage, and intricate puzzles to reach the sidhe garden. Along the way, they drew from a Deck of Many Things, gaining boons, curses, and even a castle, which would later prove pivotal. In the garden, they brokered a delicate pact with King Zinn, trading Nyambian fruits for curative dragonfruit and resurrection pomegranates, while forging a bond through True Name exchange. Returning to Nettle Peak, they cured the kobolds and battled Fire Giants in the Dwarven forge, where Korloth died, was revived with a pomegranate, then voluntarily reattached his original head via psionic surgery. Adrian repurposed the red head into a magical Sentry Skull, and Lenti discovered her castle—an abandoned fungal citadel—behind the forge, securing the GOATs a new base of operations.   Full Synopsis Here.

Swamp People (Session 20): Following a lead from Marahaba Asante, the Feinting GOATs ventured into the perilous devouring swamp in western Krydodan, seeking the legendary Emeline Morningfall—drunken master monk and ancient warforged trainer—rumored to dwell near the Infinite Swamp. After battling a young black dragon and its vengeful wyrm mother atop a mist-shrouded tower, they solved a deadly puzzle and crossed into the Infinite Swamp, where a green ogre named Shrek led them to Emeline’s moonshine tavern. To earn her guidance to the Crown of the Rat King, Cut-Cut survived her brutal unarmed trial, and the party endured three harrowing tests: meditating in the Bog of Eternal Stench, resisting despair in the Swamp of Sadness, and defending a sacred mangrove from Unusual Rats using music, magic, and diplomacy. With all trials passed, Emeline awarded them the Crown and chose to return with them to the Prime Material Plane, ending her long exile and sealing the party’s triumph.   Full Synopsis Here.

Chariots of Fire (Session 21): During Lenti’s absence, the party fortified their spelljammer, the Goat Float, with Elyn’s permanency spell, creating an eternal skeleton crew and guardian. Their preparations were interrupted by Marahaba Asante’s urgent arrival, revealing the Phoenix Queen’s mobile fortress on the Elemental Plane of Fire. Racing against time, the party bypassed the Well of Worlds via Aarokocra aid and entered a volatile realm of lava and ash. After defeating Efreeti enforcers, they solved a series of intricate puzzles—melting gold to unlock doors, forging metals into key shapes, extinguishing magical flames to cross deadly floors, and decoding Morse smoke signals in a fiery tavern. Each chamber tested their logic, coordination, and resilience, culminating in a final elemental puzzle involving dragon statues and colored flames. In the throne room, the Phoenix Queen, driven mad by the Sigil of Tyranny and grief over her friend Spike, was undone by the sight of Korloth’s axe, Tridax. Her fiery demise left behind the Eternal Flame, which offered transformation. Adrian accepted, becoming a Paladin of the Holy Gun, and with the Sigil of Humility secured, the phoenixes guided the party home.   Full Synopsis Here.