About Alluria

Welcome to Alluria, a world on the brink of a thrilling transformation! The winds of Mercantilism are sweeping through the land, ushering in a Renaissance-like era brimming with innovation and discovery. Imagine a place where steampunk science and high fantasy collide, creating a mesmerizing blend of magic and machinery. As the global community expands, the specter of Imperialism casts a long shadow, instilling both fear and determination among the people. Amidst this dynamic backdrop, the inhabitants of Alluria are fiercely dedicated to preserving their rich cultural heritage, even if it means using primitive methods. Get ready to dive into a world where adventure, intrigue, and wonder await at every turn!

Active Player Characters

Party Portrait

Adrian Dowelloft

(16h level Aasimar Holy Gun Paladin) played by Eugene Kubisz

Akemi Matsumoto
(16th level Kitsune Lotus Geisha) played by Stephanie Anderson

Bao Bao
(16th level Panda Hengeyokai Vitalist) played by Rylie Olson

Cutcut
(16th level Thri-Kreen Monk) played by Caylen Redden

Elyndra Paronskaft

(16th level Immicker Eldritch Rogue/Arcane Trickster) played by Syd McVay

Korloth
(16th level Maero Bloodrager) played by Dan Ipswitch

Lenti
(16th level Shruman Fungomancer) played by Elizabeth Drisko

Recent Adventures

The Showdown (Session 24): The session opened in the ruins of Jing Xu, where the party regrouped with Asante and learned of a secret entrance to the Clockwork Citadel from Victor Dowelloft’s journal. To create a diversion, Akemi rallied the five races of the Ebon Accord into a frontal assault while the party approached by lake aboard the Goat Float, only to be ambushed by their old Hammership, now crewed by hostile clerics. After a fierce aerial battle and Cut-Cut’s controlled crash, the group infiltrated the Citadel, bypassed guards, and navigated a flooded chamber filled with giant leeches before solving two intricate mechanical puzzles that opened the way to a grand ballroom. There, Yorrok revealed the journal was a trap and unleashed a brutal battle, killing Bao Bao and nearly the entire party before they were revived by magical pomegranates. As Yorrok’s fractured personality split into good and evil halves, his attempt to destroy the Shining Tetrahedron triggered an explosion that annihilated both versions of himself and the artifact. In the aftermath, Adrian’s Library Card manifested a fleeting escape door, through which the party departed.   Full Synopsis Here.

The Library (Session 25): The Feinting GOATs’ journey carried them from bittersweet reunions at Cloud Path Monastery and Rivière Dorado into Lance Dowelloft’s pocket library, where they learned the cosmic stakes of their quest and Adrian’s role in forging a god-slaying weapon. Their path wound through Hell, where Muse Cantor’s heavy-metal “rehabilitation” of souls set the stage for the destruction of the Rat King’s Crown and the forging of the God-Slayer Gun, before leading them into Rakkizibar’s chaotic realm of impossible libraries and nonsense riddles. There, amid memory-stealing Book Scorpions and surreal combat, Adrian struck the decisive blow that unmade the Protean Lord. Escaping the collapsing realm, the party destroyed the final artifact in the Maukoru Archipelago, where Korloth’s people rallied with Merfolk, Sea Elves, and Hutaakans to launch the Titan Plan—an alliance to awaken ancient beings like Khumbaba, the Kraken, and Apophis—setting the stage for the GOATs’ next great challenge: an assault on the North Pole to breach Mysterra.    Full Synopsis Here.

The Assault on the North Pole (Session 26): The Feinting GOATs’ march into the far north tested the hard‑won resilience they’d forged through hellish trials, leading them past ancient runestones to the North Pole’s impenetrable barrier and into the orbit of Gebo, a cheerfully dubious Tomte whose black‑market village armed them with a counterfeit key and a mission to defeat the monstrous Guardians. After witnessing the strange birth of a new Tomte from a cracked rune stone, the party triggered the barrier’s defenses and endured a brutal gauntlet against Grandfather Winter and his titanic allies: the Evergreen Terror, Gingersnap, and General Crack‑Jaw—ultimately claiming the runes needed to solve a circuit of pedestal puzzles and unlock the path to Ded Moroz. Confronted by Father Frost and his army, the GOATs fought through teleporting troops, suppressive magic, and Krampus himself—banishing the demon with relics from their earliest adventures—until Moroz, seeing the battle’s futility, offered them conditional passage into Mysterra. Revealing a colossal magma‑and‑earth elemental named Blorb and the yawning entrance below, he warned they could bring only 42 magic items without drawing Ka’s deadly attention. As the GOATs prepared to descend, Lenti realized their own transformation required a different path, parting ways with the party at the brink of the world beneath.  Full Synopsis Here.