About Alluria
Welcome to Alluria, a world on the brink of a thrilling
transformation! The winds of Mercantilism are sweeping through the
land, ushering in a Renaissance-like era brimming with innovation
and discovery. Imagine a place where steampunk science and high
fantasy collide, creating a mesmerizing blend of magic and
machinery. As the global community expands, the specter of
Imperialism casts a long shadow, instilling both fear and
determination among the people. Amidst this dynamic backdrop, the
inhabitants of Alluria are fiercely dedicated to preserving their
rich cultural heritage, even if it means using primitive methods.
Get ready to dive into a world where adventure, intrigue, and wonder
await at every turn!
Active Player Characters
(14th
level Aasimar Paladin) played by Eugene Kubisz
Akemi
Matsumoto
(14th level
Kitsune Lotus Geisha) played by Stephanie Anderson
Bao
Bao
(14th
level Panda Hengeyokai Vitalist) played by Rylie Olson
Cutcut
(14th level
Thri-Kreen Monk) played by Caylen Redden
(15th
level Immicker Eldritch Rogue/Arcane Trickster) played by Syd
McVay
Korloth
(14th level
Maero Bloodrager) played by Dan Ipswitch
Lenti
(14th level
Shruman Fungomancer) played by Elizabeth Drisko
Recent Adventures
Swamp People (Session 20): Following a lead from
Marahaba Asante, the Feinting GOATs ventured into the perilous
devouring swamp in western Krydodan, seeking the legendary Emeline
Morningfall—drunken master monk and ancient warforged trainer—rumored
to dwell near the Infinite Swamp. After battling a young black dragon
and its vengeful wyrm mother atop a mist-shrouded tower, they solved a
deadly puzzle and crossed into the Infinite Swamp, where a green ogre
named Shrek led them to Emeline’s moonshine tavern. To earn her
guidance to the Crown of the Rat King, Cut-Cut survived her brutal
unarmed trial, and the party endured three harrowing tests: meditating
in the Bog of Eternal Stench, resisting despair in the Swamp of
Sadness, and defending a sacred mangrove from Unusual Rats using
music, magic, and diplomacy. With all trials passed, Emeline awarded
them the Crown and chose to return with them to the Prime Material
Plane, ending her long exile and sealing the party’s
triumph.
Full Synopsis Here.
Chariots of Fire (Session 21): During Lenti’s
absence, the party fortified their spelljammer, the Goat Float, with
Elyn’s permanency spell, creating an eternal skeleton crew and
guardian. Their preparations were interrupted by Marahaba Asante’s
urgent arrival, revealing the Phoenix Queen’s mobile fortress on the
Elemental Plane of Fire. Racing against time, the party bypassed the
Well of Worlds via Aarokocra aid and entered a volatile realm of lava
and ash. After defeating Efreeti enforcers, they solved a series of
intricate puzzles—melting gold to unlock doors, forging metals into
key shapes, extinguishing magical flames to cross deadly floors, and
decoding Morse smoke signals in a fiery tavern. Each chamber tested
their logic, coordination, and resilience, culminating in a final
elemental puzzle involving dragon statues and colored flames. In the
throne room, the Phoenix Queen, driven mad by the Sigil of Tyranny and
grief over her friend Spike, was undone by the sight of Korloth’s axe,
Tridax. Her fiery demise left behind the Eternal Flame, which offered
transformation. Adrian accepted, becoming a Paladin of the Holy Gun,
and with the Sigil of Humility secured, the phoenixes guided the party
home.
Full Synopsis Here.
Castlevania Part I (Session 22): The session began
with the party regrouping at Lenti’s Mushroom Castle, where she
returned from a cleansing journey with two newly improved Dodds.
Summoned by Tom Paronskaft, Elyn introduced her companions to her
adoptive father and to Morwen, a Gnoll Inquisitor seeking aid in the
Demiplane of Dread. Tom revealed his rebellion against the Dark
Hierophant by forging a Sigil of Deception for Elyn, which Lenti
helped stabilize through a month-long attunement to the Crown of
Chastity, resulting in a merged Sigil of Balance. The party then
entered the cursed mists and arrived in a temporally unstable,
“brighter” version of Daggerford, where they were perceived as
distorted identities and uncovered signs of psionic control and
dangerous gas buildup beneath the town. After a brutal encounter with
animated horrors in a ruined orphanage during a reality shift, they
investigated the mines and confirmed a catastrophic crack in a Well
Gem. As the gas reached explosive levels, the town erupted in fire
just before midnight and reset. The next day, Elyn found an
untouchable Emerald Gem in Vayne’s study, and the party persuaded him
to let them guard the intact Well Gem, though no guards arrived.
Morwen vanished on her own mission, and after another shift, the Gem
was gone and the castle destroyed. In the ruined chapel, Elyn
triggered a battle with the Psionic Lich-Vayne, a Glass Golem, and
Gargoyles, resulting in her and Lenti being petrified before the party
triumphed and recovered a huge cut emerald, revealed to be
Lich-Vayne’s Phylactery. Returning to the brighter version, they
investigated the Vayne Family Crypt and, with help from the Vistani
sisters Zira and Varka, deciphered a gem-cutting sequence that might
unlock the crypt and lead them toward their next pursuit: the Grim
Rapier.
Full Synopsis Here.