WEMIC
Wemics are larger and stronger than
humans, and can make great leaps with a running start. Both
their humanoid hands and feline feet bear claws, with their
fore claws being extremely sharp. They have keen eyesight,
including darkvision, and exceptional hearing. The humanoid
part of wemics has feline characteristics around their eyes,
ears, and nose with pointed teeth, and their entire bodies
are covered in golden fur, save for their white underbellies
and black-tipped tails. Males have thick, black, lion-like
manes.
In combat, the tauric wemics are known as excellent hunters,
fighters, and tacticians who prefer to strike from ambush.
They can fight with both pairs of claws while at the same
time wielding weapons, which they make from stone and wood.
Any metal or magical armament is typically looted from
monsters or creatures they have killed.
Wemics are a nomadic species that do not make settled homes,
but form patriarchal prides, following the herds they hunt
for food. Their prides are typically served by a spiritual
leader, often a druid. Sometimes, a number of prides will
band together to form a single tribe, led by a chieftain.
During times of imminent danger, a number of prides unite
into a nation, and a king is chosen from among the
chieftains of the prides to rule over the greater
collective.
Some wemics live solitary lives and shepherd flocks of sheep
and other livestock through the region's rolling pastures.
Others hire themselves out as mercenaries, trackers or
wilderness guides, often seeking magical weapons as
compensation for their services.
Wemics are generally carnivorous, but serve meat with stewed
roots, grasses, and berries. They particularly enjoy wild
pig, lamb, and porcupine.
Wemics speak their own, lion-like language. Most also speak
Common, but with a thick accent.
Wemics mate whenever is most desirable or convenient.
Pregnancies last about 10 months and bear litters of one to
three cubs, who are born with few survival instincts and
camouflaged coats which fade after a few months. Cubs are
fully grown by around three years of age.
While wemics are often represented as barbaric, illiterate,
and uncivilized creatures, they are quite intelligent and
make stone weapons and tools, as well as clay pottery. They
are famous for being highly superstitious. Others describe
wemics as nature-oriented people with a rich tradition of
oral history.
They live close to the land, in tune with its magical forces
and in harmony with the nearby populations. While they hold
few opinions about other races, they are extremely careful
not to over-hunt and become enraged when humanoids hunt an
animal of Toril for a small part of its body, such as a horn
or other trophy, then leave the carcass for carrion.
Within wemic prides, the females typically outnumber the
males three-to-one, including the younger cubs, who are
tended by the females. When they are not looking over the
young, females spend the days scouting or hunting while the
males sleep. The males of a pride stand guard over their kin
at night, protecting them from nocturnal dangers. All wemics
are trained from a young age to fight and defend themselves.
Young wemics remain with the rest of the pride until they
are five years old, at which point they go on the first
hunt. Once they bring back their first kill, they are
considered an adult. Older wemics who are too old to hunt
either remain within their camp, crafting and maintaining
weapons and armor, or wander off to the nearest humanoid
settlement for a new life, so that they would not slow down
their kin.
- +2 Dexterity, +2 Charisma,
-2 Constitution
- Large:
Wemics are large sized, (AC: -1, To Hit: -1, +1 to CMB/CMD, Stealth Skill: -4,
Carrying Capacity is
tripled for wemics, Wemics occupy a 10' space, and have a 5'
reach, Armor for large quadrupeds weighs twice
normal and costs four times normal (costs for magic
enhancements are not doubled).
- Undersized Weapons (Ex)
Although a wemic is Large, its upper torso is the same
size as that of a Medium humanoid. As a result, they wield
weapons as if they were one size category smaller than their
actual size (Medium for most wemics).
- Normal Speed:
Wemics
have a base speed of 40 feet.
- Natural Armor:
Wemics
have a +1 Natural Armor Bonus
- Bonus Racial feat:
Toughness
- Natural Attacks:
two paws
for 1d4 damage (slashing, crit 20, x2)
- Rake (Ex):
A wemic gains extra natural attacks when it
grapples its foe and when it uses the Wemic Charge feat (see
below). Rake attacks
are secondary attacks that are made at -5, or -2 with the
Multattack feat. The damage caused by these attacks is
1d4+Str / 1d4+Str, with any other standard damage modifiers
that apply. In addition to the options available to all
grapplers, a wemic with the rake ability gains two free
claw attacks per round that it can use against a grappled
foe. A wemic in a grapple must begin its turn already
grappling to use its rake — it can't begin a grapple and
rake in the same turn.
- Low light vision
- Flexible: +2 Racial bonus
on Acrobatics skill checks
- Sneaky: +2 Racial bonus on
Stealth skill checks.
- Waterphobic:
-2 penalty on
Swim checks
- Dyslexic: -2 penalty on
Linguistics checks
- Paws:
Wemics have paws,
and cannot use normal or magical footwear. They do not have
the Foot slot.
- No Pants:
Wemics may
not wear normal or magical pants.
- Wemic begin play
speaking Wemic and Common. Wemic with high
intelligence scores can choose from the following: Common,
Sylvan, Centaur.
Adulthood....(1).....(2).....(3)
Wemic.....13.......+1d3...+1d4...+2d4
Mid-Aged...Old...Venerable...Max
Wemic.....30.........38..........45........+2d8
Wemic (F)...5'9"......8'3".....+2d12
Wemic (M)...6'3"......9'6".....+2d12
Wemic (F)...475 lb......(x3d8) lb.
Wemic (M)...525 lb......(x3d8) lb.
Wemic Combat
Wemics
use the same rules as all Pathfinder creatures for natural
attacks and attacks with manufactured weapons.
As a standard attack, wemics can make one paw attack or one
weapon attack. As a full round attack, wemics can make usual
weapon attacks and two secondary paw attacks at -5 to hit.
Wemics can take the Multiattack feat
to reduce this secondary attack penalty from -5 to -2.
Wemics
can also take a unique Wemic Charge feat:
Wemic
Charge [Racial]
- Benefit: You may end a
charge with a full attack, instead of a standard attack. If
you have the Rake ability, you may add rake attacks to your
full attack. A fighter may select Wemic Charge as one of
his fighter bonus feats.