CONFIDENTIAL

Alluria Wonderpet File

CRITTER NUMBER:

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Species Name:
Echo / Ghoul Necromancer Cohort
Owned by:
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Status: Loyal Cohort



Echo the Ghoul CR 12
XP 19,200
Neutral Evil Medium Undead (ghoul subtype)
Init +6; Senses darkvision 60 ft., life sight 10 ft.; Perception +16
Aura stench (30 ft., DC 15 Fort, sickened 1d6+4 minutes)

DEFENSE

AC 23, touch 15, flat-footed 19 (+4 Dex, +4 armor, +1 deflection, +4 natural)
hp 78 (2d8 Ghoul + 12d6 Wizard)
Fort +11 (+15 vs poison & disease), Ref +7, Will +14
Defensive Abilities channel resistance +2; DR 5/magic
Immune undead traits, acid, paralysis, restraint effects

OFFENSE

Speed 30 ft., climb 20 ft.
Melee +2 heavy mace +12 (1d8+3 plus 1d4 acid and armor corrosion), or bite +11 (1d6+3 plus paralysis), 2 claws +11 (1d6+3 plus paralysis)
Special Attacks paralysis (DC 15 Fort, 1d4+1 rounds), ghoul fever (DC 15 Fort), entangling ectoplasm (3/day, DC 17 Str or Escape Artist to escape), noxious burst (1/day, 10-ft. radius stinking cloud, DC 15 Fort)
Wizard Spells Prepared (CL 12th; concentration +15)

6th (2/day) Circle of Death (DC 21), Undeath to Death (DC 21)
5th (3/day) Magic Jar (DC 20), Suffocation (DC 20), Waves of Fatigue
4th (3/day) Animate Dead, Fear (DC 19), Contagion (DC 19)
3rd (3/day) Ray of Exhaustion (DC 18), Slow (DC 18), Vampiric Touch (DC 18)
2nd (4/day) Blindness/Deafness (DC 17), Invisibility, Ghoul Touch (DC 17), Spectral Hand (DC 17)
1st (4/day) Ray of Enfeeblement (DC 16), Cause Fear (DC 16), Chill Touch (DC 16), Magic Weapon
0 (at will) Daze (DC 13), Resistance, Arcane Mark, Read Magic

Opposition Schools: Enchantment, Illusion
Specialist School: Necromancy

STATISTICS

Str 16 (+3), Dex 18 (+4), Con , Int 16 (+3), Wis 14 (+2), Cha 16 (+3)
Base Atk +7; CMB +10; CMD 24
Feats
Weapon Finesse (Ghoul bonus feat)
Scribe Scroll (Wizard bonus feat)
Combat Casting (Wizard bonus feat)
Spell Penetration (Wizard bonus feat)
Weapon Focus (Claw)
Weapon Focus (Bite)
Improved Natural Armor
Spell Focus (Necromancy)
Greater Spell Focus (Necromancy)
Command Undead
Skills (60 ranks) Acrobatics +10 (3 ranks), Climb +9 (3 ranks), Intimidate +16 (10 ranks), Knowledge (arcana) +18 (12 ranks), Knowledge (religion) +18 (12 ranks), Perception +16 (3 ranks), Spellcraft +17 (11 ranks), Stealth +20 (3 ranks), Use Magic Device +8 (2 ranks)

Languages Common, Necril, Aklo
SQ ghoul traits, gaseous form (1/day), necromancy school powers (grave touch 9/day [6d6 negative energy + shaken 6 rds], power over undead, life sight 10 ft.)

COHORT INFORMATION

Echo is a ghoul who has been trained as a necromancer. As a cohort, he is fiercely loyal to his leader and offers his arcane and physical prowess in their service. His undead nature makes him resilient, but also a potential source of fear or revulsion for those unaccustomed to such companions. He requires no food, drink, or sleep. His ECL (Effective Character Level) is typically calculated as CR (1 for base ghoul) + Class Levels (10) = ECL 11, though his enhanced abilities might be considered higher by some GMs.

DESCRIPTION

Echo appears as a gaunt, desiccated humanoid, his skin tight over his bones and a sickly greyish-green hue. His eyes burn with a faint, malevolent red light, and his jagged teeth are perpetually bared in a predatory grimace. He moves with an unnatural, jerky grace, his long, filth-encrusted claws clicking on hard surfaces. He often wears dark, tattered robes, sometimes adorned with small bones or arcane symbols. A faint odor of decay and grave dirt clings to him, intensifying when he's agitated or using his stench ability.

TACTICS & ROLE

Warning: Echo is an intelligent, evil undead. While loyal as a cohort, his methods and nature are inherently dark. Care should be taken regarding his interactions with good-aligned individuals or in civilized areas where his presence might cause alarm or hostility.


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