CONFIDENTIAL

Alluria Wonderpet File

CRITTER NUMBER:

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Species Name:
Echo / Ghoul Necromancer Cohort
Owned by:
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Status: Loyal Cohort



Echo the Ghoul CR 14
XP 38,400
Chaotic Neutral Medium Undead (ghoul subtype)
Init +4; Senses darkvision 60 ft., life sight 20 ft.; Perception +23
Aura stench (30 ft., DC 16 Fort, sickened 1d6+4 minutes)

DEFENSE

AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 122 (2d8+8 Ghoul + 14d6+56 Wizard)
Fort +8 (+12 vs poison & disease), Ref +8, Will +14
Defensive Abilities channel resistance +2; DR 5/magic
Immune undead traits, acid, paralysis, restraint effects

OFFENSE

Speed 30 ft., climb 20 ft.
Melee Bite +13 (1d6+3 plus paralysis), 2 Claws +13 (1d6+3 plus paralysis)
Special Attacks paralysis (DC 16 Fort, 1d4+1 rounds), ghoul fever (DC 16 Fort), entangling ectoplasm (3/day, DC 18 Str or Escape Artist to escape), noxious burst (1/day, 10-ft. radius stinking cloud, DC 16 Fort)
Wizard Spells Prepared (CL 14th; concentration +18)

7th (2/day) Control Undead (DC 23), Finger of Death (DC 23)
6th (4/day) Circle of Death (DC 22), Undeath to Death (DC 22), True Seeing, Disintegrate (DC 20)
5th (4/day) Magic Jar (DC 21), Suffocation (DC 21), Waves of Fatigue, Teleport
4th (5/day) Animate Dead, Fear (DC 20), Contagion (DC 20), Dimension Door, Enervation
3rd (5/day) Ray of Exhaustion (DC 19), Slow (DC 19), Vampiric Touch (DC 19), Fly, Dispel Magic
2nd (5/day) Blindness/Deafness (DC 18), Invisibility, Ghoul Touch (DC 18), Spectral Hand (DC 18), False Life
1st (5/day) Ray of Enfeeblement (DC 17), Cause Fear (DC 17), Chill Touch (DC 17), Magic Weapon, Mage Armor
0 (at will) Daze (DC 14), Resistance, Arcane Mark, Read Magic

Opposition Schools: Enchantment, Illusion
Specialist School: Necromancy

STATISTICS

Str 16 (+3), Dex 18 (+4), Con -, Int 18 (+4), Wis 14 (+2), Cha 18 (+4)
Base Atk +8; CMB +11; CMD 25
Feats
Weapon Finesse (Ghoul bonus feat)
Scribe Scroll (Wizard bonus feat)
Combat Casting (Wizard bonus feat)
Spell Penetration (Wizard bonus feat)
Weapon Focus (Claw)
Weapon Focus (Bite)
Improved Natural Armor
Spell Focus (Necromancy)
Greater Spell Focus (Necromancy)
Command Undead
Quicken Spell
Skills (Adjusted for 16 HD) Acrobatics +11, Climb +10, Intimidate +18, Knowledge (arcana) +23, Knowledge (religion) +23, Perception +23, Spellcraft +23, Stealth +25, Use Magic Device +12

Languages Common, Necril, Aklo, Draconic, Undercommon
SQ ghoul traits, gaseous form (1/day), necromancy school powers (grave touch 10/day [7d6 negative energy + shaken 7 rds], power over undead, life sight 20 ft.)

COHORT INFORMATION

Echo is a ghoul who has been trained as a necromancer. As a cohort, he is fiercely loyal to his leader and offers his arcane and physical prowess in their service. His undead nature makes him resilient, but also a potential source of fear or revulsion for those unaccustomed to such companions. He requires no food, drink, or sleep. His ECL (Effective Character Level) is typically calculated as CR (1 for base ghoul) + Class Levels (14) = ECL 15/16.

DESCRIPTION

Echo appears as a gaunt, desiccated humanoid, his skin tight over his bones and a sickly greyish-green hue. His eyes burn with a faint, unsettling red light, and his jagged teeth are perpetually bared in a grimace. He moves with an unnatural, jerky grace, his long, filth-encrusted claws clicking on hard surfaces. He often wears dark, tattered robes, sometimes adorned with small bones or arcane symbols. A faint odor of decay and grave dirt clings to him, intensifying when he's agitated or using his stench ability.

TACTICS & ROLE

Warning: Echo is an intelligent, chaotic undead. While loyal as a cohort, his methods are often unpredictable. Care should be taken regarding his interactions with good-aligned individuals or in civilized areas where his presence might cause alarm or hostility.


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