Session 10: The
Devil's Interpreter (part 2)
4,760 XP
Following their unexpected teleportation 200 miles south
into the depths of the Haukburian jungle after breaking through the
mysterious "fourth wall" in the Temple of Vex'thor, the Feinting GOATs
found themselves in unfamiliar territory. Using divination magic and
astronomical observations, the party confirmed their location while the
party made camp for the night.
As dawn broke through the dense jungle canopy,
the party soon encountered a hunting party of Unthlatu – dragon-blooded
humanoids with fine scales covering their bodies.Their leader, a tall,
imposing figure named Ssasska, initially approached with weapons drawn.
The Unthlatu had mistaken Cut-Cut and Elyndra (who had transformed into
a thri-kreen form to avoid jungle insects) for scouts from a nearby
thri-kreen encampment. After the misunderstanding was clarified, Ssasska
offered the party safe passage through their territory on one condition:
they must investigate the "cursed lands" where something was sniping
them with arrows and sending undead attackers – "zuvembie" – into
Unthlatu hunting grounds.
By midday, the party reached the
perimeter of the cursed lands, noting the eerie absence of insects. As
they ventured deeper, the ecological disruption intensified, creating a
gradient that allowed them to triangulate the likely source. The group
discovered zombie-like tracks diverging from the direction of the
insect-killing source and faced a decision: continue toward the
epicenter of the insect deaths or follow the tracks. They chose to
pursue the tracks, which led them to a small clearing where a lone
zuvembie stood swaying. Several more zuvembie emerged from the
underbrush and arrows began raining down from the canopy. The ensuing
battle tested the party's tactical coordination as they faced not only
the zuvembie but also a baykok – an undead archer with translucent skin
stretched over a skeleton – firing bone arrows from the treetops. While
most of the undead were destroyed, Elyndra managed to assert control
over one remaining zuvembie using her book of necromancy. With their
captured zuvembie in tow, the party returned to the Unthlatu settlement
where they learned that the nearby thri-kreen tribe had learned of
Cut-Cut's presence and were insistent on meeting her.
The journey to the thri-kreen
encampment revealed a settlement of expertly woven natural materials
that blended seamlessly with the jungle. A delegation of older
thri-kreen approached, their exoskeletons bearing elaborate patterns
unknown to Cut-Cut. The lead elder, Tra-Dasik, recognized her as
carrying the "scent of Riik-kek blood" – a bloodline they believed
eradicated a generation ago. What followed was a series of ritualistic
tests to determine Cut-Cut's subspecies and evaluate her understanding
of thri-kreen ways. The elders shared fundamental concepts she had never
known: the meaning of clutch (gítok), the formation of packs (tek), and
the nature of tokchak (clutch-mind) and tikchak (hunt-mind). As night
fell, the tribe's chakak (psionicist) performed a sacred ritual,
revealing that Cut-Cut's Riik-kek bloodline possessed a unique venom
that, according to prophecy, could destroy thri-kreen racial memory.
Meanwhile, the rest of the party that was talking with the other
thri-kreen discovered that the "curse" killing insects was actually a
leaking poison canister from a downed spelljammer ship from the same
battle that had orphaned Cut-Cut.
This revelation ignited a
heated debate within the tribe regarding Cut-Cut's presence. Some
warriors called for her immediate execution to avert the prophecy's
ominous fate. However, the elder forbade any violence against her,
deeming Cut-Cut still a child—having neither chosen an adult name nor
completed the coming-of-age rituals. To resolve the situation, the tribe
entrusted Cut-Cut with a Chak'dasl (Memory Crystal), a rare psionic
artifact. This would enable her to uncover her heritage without
remaining among them while also guiding her through her long-overdue
rite of passage.
The following day's travel led the
party into Nagudra territory—home to elusive snake-men. These enigmatic
beings offered to guide the party through underground waterways that
promised to drastically shorten their journey to Vex'thor. Despite the
paths being both subterranean and partially submerged, the party
accepted the offer and managed to cut at least a day from their travels.
Upon arriving near Professor Thaddeus's
camp, the party discovered it had been ransacked. They found the
professor hiding nearby, injured. He revealed that the Dowelloft Trading
Company, supported by Mupalan military forces, had seized his research
materials along with several historically significant artifacts. To
recover these, the party formulated a plan to re-enter the temple via a
skylight they had discovered earlier, skillfully avoiding a direct clash
with the guards stationed at the known entrances.
Inside the temple, they broke through the
final ouroboros-marked wall to reveal a chamber dominated by a massive
serpent that immediately attacked. The battle against this titanic
guardian was one of their most challenging yet, requiring perfect
coordination of their diverse abilities. Beyond this chamber lay a vast
underground space where distinctive blue-green crystals grew naturally,
emitting a soft, pulsing light.
At the heart of this crystal garden, they found
the chamber's sole inhabitant – a Crystal Naga, her serpentine body
partially merged with the surrounding crystals. Unlike the aggressive
guardian they had just defeated, she made no move to attack, though it
was clear from her labored breathing and the dull luster of her scales
that she was gravely ill or dying. The party learned she was the last of
her kind, as the other Crystal Nagas had "moved on" (ascending to
another plane of existence and leaving behind only crystalline
formations). Weakened by the temple's breach which had disrupted the
delicate balance that sustained her, she recognized Adrian's celestial
bloodline as an Aasimar. She presented him with the Amulet of Saa-Thoth,
asking him to deliver it to someone who would use it wisely. Adrian,
feeling a connection to the artifact, decided that he himself was that
someone and accepted the amulet. When he placed it around his neck, the
central crystal began to glow with an inner light, permanently bonding
with him and granting him new knowledge and abilities connected to
Saa-Thoth. As the Crystal Naga's form morphed into yet
another crystal, Adrian discovered he had gained the knowledge to shift
the temple to another plane, which he activated with a 30-minute timer
to allow for their escape. Before departing, he also recovered a giant
snake egg from a chamber the party had discovered in the previous
session.
Upon returning to the Pantheon with their
discoveries, the party related their findings, though the group kept the
amulet's true nature secret. The priests decided that on the next full
moon, approximately a week away, they would move the Clockwork Citadel
to Sakhmehet Village in an attempt to stabilize the increasingly tense
region. With both Cut-Cut and Adrian processing profound personal
revelations about their destinies, the Feinting GOATs prepared for
whatever challenges would come next in their quest to understand the
connection between Saa-Thoth and the diabolic manuscript that had led
them on this extraordinary journey.
Note: The following writings are from the character's
perspective and are often private to the character. They are not
considered "in-game" knowledge to the other characters, and any
in-character reference to this information would be considered
meta-gaming.
Letter
to Master Kagemitsu
(by Caylen Redden)
Dear Master,
Again, I will likely speak to you in person
before this letter reaches you, so this will serve mainly as a memory aid
and a means to organize my thoughts. First, to finish where I left off, we
were able to make our way out of the jungle and complete our assignment.
When we returned to the temple, we found that the presence of Mupalanese
forces had increased, likely a direct result of our confrontation with the
Dowelloft party, but we were able to use what we had learned of the layout
previously to enter unnoticed and finish our exploration, successfully
retrieving the requested artifact. We encountered a giant snake, which was
decidedly hostile, but defeated it without much difficulty. The creature
in the next chamber, while similar in appearance, was neither hostile, nor
actually another giant snake. It was an ancient naga who wished to impart
knowledge of the lost deity Saa-Thoth before diminishing into a crystal
formation. Admittedly, there is probably much I don’t know about the life
cycles of various species on this planet, but that strikes me as a unique
type of metamorphosis. Adrian acquired a crystal pendant from the naga
which has fused with his flesh, but it does not appear to be causing him
any pain or distress. He is, apparently, now responsible for preserving
the memory of Saa-Thoth in the naga’s stead, and has consequently been
granted some new abilities. As for the temple and its other artifacts, we
have shared what we found with Professor Thaddeus and taken steps to
prevent further incursions or desecration. We were not, unfortunately,
able offer similar protection to Sakhmehet Village, which was also
experiencing increased troop movements and rising tension (again, likely a
consequence of our actions, at least in part). However, after we made our
report, it was decided that the Citadel would relocate to Sakhmehet in
order to keep the peace. I’m sure our involvement will not end there, but
that is a concern for another time.
I am more eager to discuss what
happened while we were making our way through the jungle. On the second
day, we encountered a reptilian humanoid called an Unthlatu, who informed
us that we were approaching his people’s territory. They do not welcome
outsiders, but he was willing to negotiate with me (and, at the time,
Elyn, who had rather disconcertingly transformed herself into my likeness
in an effort to deter biting jungle insects). Through conversation, we
learned that he was familiar with Thri-kreen due to the proximity of an
entire village of them! He had assumed that I came from the village and
was surprised that I did not know of it. We were able to negotiate passage
through the Unthlatu territory in exchange for clearing out some
problematic undead creatures in the “cursed lands,” and he agreed to take
me to the Thri-kreen village afterward. The undead presented a greater
challenge than expected; the leader of the group, which we learned later
was something called a Baykok, was very fast (even I struggled to land
blows) and preferred to remain in a tree, out of easy reach, while firing
arrows coated with a paralyzing agent. Paralysis continues to be a
recurring problem for the Feinting GOATs, but I believe I’m
beginning to develop some resistance to it. After defeating the Baykok and
its minions, we were allowed into the Unthlatu village and able to rest
and recuperate with wary but generous hospitality for the night.
The following morning, we were taken to the
Thri-kreen village, and I was informed that their elder, Tra-Dasik, wished
to speak with me as a matter of some urgency. I suppose I imagined the
Thri-kreen in the village were simply as excited as I was to find another
of their kind. I did not have any particular expectations, except that I
hoped to learn more about my people, but in the end I was left with more
questions than answers. Upon inspection by the pack, it was determined
that I am a member of a Thri-kreen subspecies known as the To’ksa, and
that I carry the blood of Riik-kek. This revelation was met with mixed
reactions and no small amount of hostility, which Tra-Dasik explained by
sharing flashes of memories. On Athas, the Riik-kek were raiders,
slaughtering other Thri-kreen until enough tribes rose up to oppose them
and they were all but wiped out. Tra-Dasik also shared a disturbing
prophecy: “Last of Riik-kek blood shall approach the Great One with
poisoned offering, corrupting the memory-keeper of all kreen.” If I am the
last of my kind, and the prophecy is to be believed, then I may somehow be
a threat to the racial memories and entire way of life of my people.
Finally, Tra-Dasik revealed that it was likely that his own people were
responsible for leaving me orphaned and alone on the vessel where I was
found.
I did not then and still don’t quite know
what to do with that information. It is a lot to process. I cannot truly
mourn what I cannot remember; I can only feel the absence. I could treat
these Thri-kreen as enemies because of what they have done, but my people
are scarce and scattered, so separating myself from these would only
increase the absence. I bear them no ill will and have no desire to be
bound by a past in which I had no part. I also have very little interest
in prophecies. Even if there is a path already laid out for me, I can
still decide how to walk it. The To’ksa are known for their aggression,
and I won’t deny that there is aggression in me. Lord Shimizu saw it,
first as a potential tool, then as a potential threat. But you saw more in
me, Master. You taught me to go beyond base instincts and control the
aggression, turning it to useful purposes. I can fight, certainly, but
that is not all I am meant for or all I have to offer. Tra-Dasik seemed to
sense that as well, and he was able to quell most of the calls for my
immediate execution by adopting me into his own clutch. I have also been
invited to participate in a coming-of-age ritual, and if I perform well
and prove myself, I may finally be accepted by the tribe. In the meantime,
Tra-Dasik has provided me with a Chak-dasl (memory crystal) which can be
used to access Thri-kreen racial memories.
I have learned, among other things, that the
number three holds cultural significance for Thri-kreen, and I am forced
to wonder if it is somehow not coincidental that I find myself walking
between three worlds. Tengai-no-mori is the place where I was raised and
educated, so the monastery and Mupalan will always be my home. However, I
have also readily adapted to the nomadic lifestyle of a wandering
adventurer. The Feinting GOATs have traveled together, hunted together,
fought together, and shared resources, struggles, and triumphs. I have
grown accustomed to the presence of my party members to such an extent
that they feel like a family, or to use a Thri-kreen term, a clutch. Now,
I have stumbled upon an entire community of my own people and still I am
treated like an outsider. At least I have grown accustomed to the feeling,
and with time and effort, I hope I will be accepted by them as much as at
Tengai-no-mori and among the Feinting GOATs. Until then, I look forward to
spending some time in my first home. I believe some meditation and
training, as well as your wisdom, Master, will help me focus my mind and
determine a clear path forward.
Cut-Cut
Personal
Log
(by Syd McVay)
As another week slides into memory, the moon’s pull grows ever more
potent—a silvery thread weaving through the fabric of my days. My shifting
abilities, both a blessing and a burden, remain central to my being.
Though I cherish this gift, each transformation brings its own trials.
Take, for instance, the time I morphed into a hag to infiltrate the
ancient snake temple. Hardly a glamorous choice, but necessity has little
patience for vanity. The temple itself was as treacherous as it was
mesmerizing—a labyrinth of clever traps and formidable enchantments
guarding its secrets. As if that wasn’t enough, the Dowelloft Trading
Company emerged as unwelcome competitors, their presence a thorn in our
side. Though the clash was fierce, we once again triumphed. Still, I
couldn’t help but pine for a form that inspired awe, not avoidance. The
hag’s grotesquery drew far too much unwanted attention. [ ] The temple’s
challenges came in many guises. At one point, a game of “Red Light, Green
Light” nearly spelled our doom, but Cutcut, with their monk grace, leapt
past dangers that left us mere mortals frozen in our tracks. Korloth’s
alchemical prowess proved invaluable as well—his concoctions bypassed
barriers that might otherwise have halted our progress entirely. My own
well-honed skills in lock-picking and trap-disarming played their part,
while Akemi and Bao Bao’s healing hands kept us on our feet. In truth,
recklessness is a shared flaw among us, one that often leaves us battered
but, somehow, still standing. Our journey took an unexpected detour when
Adrian’s insatiable curiosity lured him into the shadowed forest beyond
the temple. He vanished into its depths, and loyalty bound us to follow.
Guided by Cutcut, we ventured 200 miles into an unfamiliar tropical
wilderness. To navigate this terrain, I adopted the form of a Thri-kreen—a
creature akin to a walking, talking praying mantis. Functional?
Absolutely. Flattering? Not in the slightest. As we pressed on, we
encountered potential adversaries, but diplomacy won the day. In exchange
for safe passage, we took on yet another task—investigating mysterious
deaths marked by peculiar arrows. As members of The Fainting GOATs, we’ve
a knack for borrowing others’ problems. The trail led us to disturbed
ecosystems and eerie footprints, culminating in a clash with a horde of
undead. Poison immobilized me for a time—a humbling experience I hope
never to repeat. Once free, I turned the tide with my necromantic tome,
claiming both victory and a macabre souvenir. I now command a zombie and a
skeleton; my necromancer’s repertoire expands with each encounter.
Returning to the Dragon Blood group, we found rumors of a Thri-kreen
wanderer spreading. No longer wishing to maintain the guise, I shed the
form, declaring its “death” with practiced nonchalance. Our favor
fulfilled, we earned the freedom to explore. A camp of Thri-kreen found
us, seeking Cutcut. Their revelations unearthed long-buried family
history, forging new bonds and enmities alike. As for my own family, I
used to crave revenge, but now, I yearn for answers. Why was I cast aside
while my sister remained? What secrets lie beneath my shifting abilities?
Someday, I will find the truth. Guided by newfound allies, we shaved a day
from our journey back to camp, only to find it ransacked, its people
scattered or wounded. The man who first led us into the temple pointed us
toward a hidden passage. Reclaiming the temple from the Mupalan and
Dowelloft factions, we unearthed a secret chamber and its serpentine
guardian. The snake spoke, naming Adrian the successor of the Crystal
Naga’s legacy. With this transformation, he gained cleric-like powers,
though the weight of his new role remains to be seen. Exhausted and
battered, we are left to regroup, heal, and chart our next move. One thing
is certain—the Dowelloft Trading Company is not to be trifled with.