Note: All "To Hit" bonuses include a permanent +1 bonus from the
Haste spell.
Thragger (+1 Dagger)
To Hit: +16/+16/+11
Damage: 1d5+3 (Piercing/Slashing) plus 7d6 sneak attack
damage.
Critical: 20/x3
Special Abilities:
- Shadow Strike: Once per day, the wielder can choose
to deal an additional 1d4 necrotic damage on a successful hit.
- Fearsome Presence: The first time Thragger is drawn
in battle, enemies within 10 feet must succeed on a DC 12 Will save or
become shaken for 1 round.
- Life Steal: On a critical hit, the wielder regains
1d5 hit points.
The Keyblade (+1 Dagger)
To Hit: +16/+16/+11
Damage: 1d4+3 (Piercing/Slashing) plus 7d6 sneak attack
damage.
Critical: 19-20/x2
Special Abilities:
- Grants a +5 circumstance bonus on Disable Device checks when used to
pick mechanical locks.
- Against constructs, the wielder may make a melee touch attack to hit
instead of a standard melee attack and may ignore the target's DR.