Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect one spectral hand
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
A ghostly hand shaped from your life force materializes and moves as you
desire, allowing you to deliver low-level, touch range spells at a
distance. On casting the spell, you lose 1d4 hit points that return when
the spell ends (even if it is dispelled), but not if the hand is
destroyed. (The hit points can be healed as normal.) For as long as the
spell lasts, any touch range spell of 4th level or lower that you cast can
be delivered by the spectral hand. The spell gives you a +2 bonus on your
melee touch attack roll, and attacking with the hand counts normally as an
attack. The hand always strikes from your direction. The hand cannot flank
targets like a creature can. After it delivers a spell, or if it goes
beyond the spell range or goes out of your sight, the hand returns to you
and hovers.
The hand is incorporeal and thus cannot be harmed by normal weapons. It
has improved evasion (half damage on a failed Reflex save and no damage on
a successful save), your save bonuses, and an AC of 22 (+8 size, +4
natural armor). Your Intelligence modifier applies to the hand’s AC as if
it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the
same number that you lost in creating it.