Disintegrate
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw Fortitude partial (object); Spell Resistance yes
DESCRIPTION
A thin, green ray springs from your pointing finger.
You must make a successful ranged touch attack to hit. Any creature
struck by the ray takes 40d6 points of damage. Any creature reduced to 0
or fewer hit points by this spell is entirely disintegrated, leaving
behind only a trace of fine dust. A disintegrated creature’s equipment is
unaffected.
When used against an object, the ray simply disintegrates as much as a
10-foot cube of nonliving matter. Thus, the spell disintegrates only part
of any very large object or structure targeted. The ray affects even
objects constructed entirely of force, such as forceful hand or a wall of
force, but not magical effects such as a globe of invulnerability or an
antimagic field.
A creature or object that makes a successful Fortitude save is partially
affected, taking only 5d6 points of damage. If this damage reduces the
creature or object to 0 or fewer hit points, it is entirely disintegrated.
Only the first creature or object struck can be affected; that is, the
ray affects only one target per casting.
Arcane Trickster Synergy: Because it requires a "Ranged Touch Attack,"
it triggers your Sneak Attack damage (adding 9d6 HP damage on top of the
spell's effect).