Casting Time 1 round
Components V, S, M (1 drop of blood from a good outsider or 1 dose of
holy water)
EFFECT
Range touch
Target creature touched
Duration 1 minute
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
You anoint a wounded creature with the blood of an outsider with the
good subtype (such as an angel) or holy water, giving it fast healing 1.
The target radiates the aura of a good creature for the duration of the
spell and can sense the righteousness of the magic, though this has no
long-term effect on the target’s alignment. If the target has its own evil
aura, this is not suppressed by celestial healing, and can also be
detected normally.