Casting Time 1 standard action
Components V, S, F (human-shaped fetish made of bones)
Range medium (100 ft. + 10 ft./level)
Target one living creature or undead creature with a skeleton
Duration instantaneous
Saving Throw Fortitude partial or negates (see text); Spell Resistance
yes
By using a bone fetish like a marionette, you take control of a target
creature’s skeleton. This has a variety of effects depending on whether
the target is living or undead.
A living creature has its skeleton rattle within its flesh, causing it
grievous harm. The target takes 3d6 points of damage, plus 1d6 additional
points of damage per 2 caster levels you have.
In addition, you can move the target 5 feet. This movement doesn’t
provoke attacks of opportunity. A successful saving throw halves the
damage and negates the movement.
An undead creature takes no damage. Instead, you manipulate the undead,
forcing it to take an immediate action to either move up to its speed
(provoking attacks of opportunity as normal) or make a single attack
against a creature of your choice in its reach. Either of these is the
most basic version of the action the creature can take (it doesn’t
activate any special abilities that it could apply to the movement or
attack, such as grab). A successful saving throw negates this effect. A
mindless undead creature doesn’t receive a save against this effect.