Medusa
Availability by Moon Phase
- Full Moon: Available, can choose two special abilities
- Regular Moon: Not available
- New Moon: Not available
Basic Information
- Size: Medium
- Movement: 30 feet
- Space and Reach: 5 feet
Size-Adjusted Statistics
- Strength 14 (+2):
- Melee attacks: +2 to hit and damage
- Climb and Swim checks: +2
- Dexterity 15 (+2):
- Ranged attacks: +2 to hit
- AC: +2 from Dexterity
- Reflex saves: +2
- Constitution 18 (+4):
- Fortitude saves: +4
- Temporary HP: +15 (3 points higher than your normal Con for 5
levels)
Physical Boost
After these adjustments, you may add +2 to either Strength, Dexterity, or
Constitution. This will increase all related bonuses by 1. If you boost
Constitution, you gain an additional 5 temporary hit points.
Combat Information
- Natural Armor: +7 to AC
- Natural Attacks:
- Snake Bite +12 (1d4 plus poison)
Special Ability Options
- Petrifying Gaze:
- 30-foot range
- Fortitude save DC 17 to resist
- Failed save turns target to stone permanently
- Can suppress or activate as a free action
- Target Options:
- Look directly: Normal save
- Avert eyes: 50% chance to avoid gaze each round, -4 on attack
rolls against you
- Close eyes: Immune to gaze but effectively blind
- View through mirror: -2 on attack rolls, can avoid gaze
- Effect ends when form ends - petrified creatures return to normal
- Poison:
- Delivered through snake bite
- Fortitude save DC 17 to resist
- Initial effect: 1d3 Strength damage
- Secondary effect: 1d3 Strength damage
- Secondary save required 1 minute after initial effect
- Effects end when form ends
- All-Around Vision:
- Cannot be flanked
- +4 bonus on Perception checks
- Snake hair provides 360-degree vision
- No penalties on Perception checks for being distracted
- Darkvision:
- Can see perfectly in the dark up to 60 feet
- Black and white vision only
- Cannot see in magical darkness
Tactical Use
Powerful crowd control form with deadly single-target abilities. During
full moon, combine Petrifying Gaze with Poison for maximum combat control.
All-Around Vision prevents enemies from gaining tactical advantage.
Remember that petrification effects end when the form ends, so coordinate
with allies for timing. Best used when you can control enemy movement to
force gaze saves.