Derro Cleric
Availability by Moon Phase
- Full Moon: Available, can choose two special abilities
- Regular Moon: Available, can choose one special ability
- New Moon: Not available
Basic Information
- Size: Small
- Movement: 20 feet
- Space and Reach: 5 feet
Size-Adjusted Statistics
- Base Strength 12 becomes 10 (+0) due to Small size (-2):
- Melee attacks: +0 to hit and damage
- Climb and Swim checks: +0
- Base Dexterity 14 becomes 16 (+3) due to Small size (+2):
- Ranged attacks: +3 to hit
- AC: +3 from Dexterity
- Reflex saves: +3
- Constitution 16 (+3):
- Fortitude saves: +3
- Temporary HP: +10 (2 points higher than your normal Con for 5
levels)
Physical Boost
After these adjustments, you may add +2 to either Strength, Dexterity, or
Constitution. This will increase all related bonuses by 1. If you boost
Constitution, you gain an additional 5 temporary hit points.
Combat Information
- Natural Armor: +3 to AC
- Size modifier: +1 to AC and attack rolls
Special Ability Options
- Channel Negative Energy:
- Standard action to use
- Affects all targets in a 30-foot radius burst
- Deals 3d6 damage to living creatures
- Heals undead creatures for 3d6
- Will save DC 14 for half damage
- Does not affect constructs or objects
- Can be used 3 times per transformation
- Touch of Chaos:
- Standard action to use
- Melee touch attack
- Target must roll twice on all:
- Attack rolls
- Saving throws
- Skill checks
- Ability checks
- Must take the worse result
- Effect lasts for 1 round
- Will save DC 14 negates
- Can use 3 times per transformation
- Vision of Madness:
- Standard action to use
- Range: 30 feet
- Target becomes confused for 1d4 rounds
- Will save DC 14 negates
- Confused creatures roll d100 each round:
- 01-25: Act normally
- 26-50: Babble incoherently, can't take actions
- 51-75: Deal 1d8 + Str damage to self
- 76-100: Attack nearest creature
- Can use 3 times per transformation
- Darkvision:
- Can see perfectly in the dark up to 60 feet
- Black and white vision only
- Cannot see in magical darkness
Tactical Use
Powerful form for area control and debuffing enemies. Channel Negative
Energy can damage multiple enemies or heal undead allies. Touch of Chaos
is excellent against powerful single targets who rely on specific rolls.
Vision of Madness can completely disable key enemies. During full moon,
combine Vision of Madness with Channel Negative Energy for maximum
battlefield control.