The Yaggols are a mysterious race of beings that are an offshoot of the illithid race, and have since separated from their kin and joined forces with the surface world against the Underdark. They have green skin, which often distinguishes them from other illithids, and they possess powerful psionic abilities similar to their illithid kin. However, their unique history and experiences have given them a distinct culture and outlook on life, leading to a neutral, rather than evil, alignment.

Physical Description: Yaggols are a humanoid race with a slender, lithe build that belies their physical strength. They stand roughly 6 feet tall on average, with slightly elongated limbs and a lean musculature. Their skin is a vibrant shade of green, ranging from a deep forest hue to a bright lime color, and is covered in a layer of slimy mucus that helps to protect them from harmful environmental factors.

One of the most distinctive features of the Yaggols is their tentacled face. Like their illithid ancestors, the Yaggols possess a cluster of writhing, flexible tentacles where their mouth should be. These tentacles are used for a variety of purposes, from grasping objects to probing the minds of others. Yaggols also possess large, round eyes that are solid black in color, giving them an intense and somewhat intimidating gaze.

Yaggols typically dress in loose-fitting robes or tunics made of lightweight, breathable fabrics that allow them to move freely and utilize their psionic abilities without restriction. They are known for their graceful, almost serpentine movements, which give them an ethereal and otherworldly appearance. Despite their somewhat intimidating appearance, Yaggols are generally peaceful creatures and prefer to avoid conflict whenever possible.

Society: One of the most notable aspects of Yaggol society is their emphasis on personal growth and self-discovery. Yaggols place a great deal of value on the development of their psionic abilities, and they spend much of their time meditating, practicing mental exercises, and engaging in other forms of mental discipline. This focus on personal growth has led to a culture that prizes individuality and self-expression, and Yaggols are often encouraged to pursue their own unique interests and passions.

Despite this emphasis on individuality, Yaggol society is also highly communal in nature. Yaggols are deeply connected to their kin and often live in close-knit communities, where they share resources and work together to achieve common goals. These communities are often led by elders or other respected members of the group, who are responsible for maintaining order and resolving disputes.

Yaggol culture also places a strong emphasis on diplomacy and peaceful coexistence. Due to their past conflicts with other illithids and their recent alliance with the surface world against the Underdark, Yaggols are keenly aware of the importance of diplomacy and negotiation in resolving conflicts. As a result, they often act as mediators or negotiators in conflicts between different groups, and they are known for their ability to find diplomatic solutions to even the most difficult of problems.

Relations: Due to their reclusive nature and tendency to avoid conflict, the Yaggols have limited relations with other races. However, they have a particularly strong bond with the surface world, as they joined forces with them against the Underdark during the recent war. As such, they tend to view the surface world with a sense of camaraderie and mutual respect.

Despite this, Yaggols tend to be cautious and wary around other races, particularly those with aggressive tendencies or a history of conflict with their kin. They are also known to be particularly wary of other psionic races, such as duegar or xeph, due to their shared abilities and the potential for conflict.

In general, Yaggols tend to prefer peaceful coexistence with other races, but they are not above using their psionic abilities to protect themselves or their allies if necessary. As a neutral-aligned race, they tend to act as mediators or negotiators in conflicts between different groups, and often seek to find a diplomatic solution whenever possible.

Alignment and Religion: Yaggols are a unique offshoot of the illithid race, having overcome their innate evil nature to become a neutral-aligned race. Despite their powerful psionic abilities and tentacled, otherworldly appearance, they have developed a distinct culture that values personal growth, self-expression, and peaceful coexistence. Yaggols have actively chosen to break away from their illithid kin and have allied themselves with the surface world against the Underdark. Through their focus on mental discipline and individuality, Yaggols have overcome their instinctual desire for domination and conquest. While they may still struggle with their darker impulses at times, their commitment to peaceful diplomacy and negotiation has helped them build bridges with other races and find common ground.

Adventurers: Yaggol adventurers are a rare sight, as many of their kind prefer to remain in seclusion and focus on their psionic abilities and cultural practices. However, those who do choose to venture out into the world are often driven by a desire to explore and learn about other cultures and ways of life.

Yaggol adventurers are typically well-versed in the use of psionic abilities, and often specialize in a particular discipline such as telepathy or psychokinesis. They are also known for their agility and grace, which allows them to move quickly and deftly in combat.

Due to their reclusive nature, Yaggol adventurers may struggle to navigate social situations and may need to rely on their psionic abilities to communicate effectively with other races. However, they are generally peaceful and non-threatening, which can make them valuable allies and negotiators in difficult situations.

Yaggol adventurers may choose to align themselves with groups that share their values of peaceful coexistence and diplomacy, or they may seek to explore the world on their own terms. Regardless of their motivations, they are sure to bring a unique perspective and set of skills to any adventure or quest they undertake.

Yaggol names: Althura, Bhalok, Fyrantha, Iltharien, Jhathil, Krynnix, Nylara, Orithyx, Thaxan, Zephyrith.


Yaggols are intelligent and lithe but their bodies can be quite delicate. They gain +2 Intelligence +2 Dexterity and -2 Constitution.

Yaggols are humanoid aberrations.

Yaggols are Medium creatures and gain no bonuses or penalties due to size.

Yaggols have a base land speed of 30 feet.

Yaggols cannot speak verbally, instead they can communicate with telepathic messages (described below).

Yaggols must still know languages in order to understand, read or write those languages. Yaggols know common and undercommon. Yaggols with high intelligence scores can choose from the following: Abyssal, Infernal, Draconic, Goblin, Dwarven and terran.

Thought Projection (Su): Yaggols have innate telepathic abilities, they can send a mental message to any number of creatures within 50 feet. The message is languageless and any intelligent creature can understand it, animals and unintelligent animals can understand it to the same extent they could understand spoken words or commands. This communication is exclusively one way. Communicating telepathicly is a free action.

Yaggols have a fairly standard anatomy for aberrations and as such are subject to critical hits and similar precision based abilities

Minor Light Sensitivity: Yaggols are built for the dark underground and their eyes have trouble adjusting to sunlight. An Yaggol in an area of bright light has the same limitations as a human in dim light.

Yaggols have low light vision

Yaggols have Dark-vision out to 60 feet

Obvious: Yaggols have a -4 penalty to disguise checks made to give them the appearance of a humanoid.

Naturally Psionic: Yaggols gain the Wild Talent feat as a bonus feat at 1st level. If a Yaggol takes levels in a psionic class, he instead gains the Psionic Talent feat.

Yaggol Psionics: Yaggol gain the following psi-like ability. 1/day—mind thrust. The manifester level is equal to 1/2 Hit Dice (minimum 1st). The DC for this power is equal to 10 + the power’s level + the Yaggol’s Charisma modifier.

Psionic Aptitude: When a yaggol takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Tentacles: Yaggols have four tentacles surrounding their mouth that collectively function as an extra hand, they can use their tentacles to manipulate objects even when their hands are occupied. They cannot wield a weapon or shield, preform spell gestures, wear a ring, hand slot item or wrist slot item with their tentacles but in all other ways they are treated as an extra hand. Strength based tasks preformed by tentacles are made at a -3 penalty

Eat Brain (Ex): an Yaggol who is Adjacent to or on the same square as a helpless or pinned enemy may attempt to extract their brain with a grapple check, this is a full round action that is treated as a coup de grace, if the target fails his save, the brain is removed, successfully consuming a brain in this fashion provides 5 temporary Hp +1 additional temporary Hp for each Hit Dice the creature possessed, temporary Hp gained this way cannot exceed 5 + the Yaggols Hit Dice at any given time.

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