Bonus Race


Wemics are larger and stronger than humans, and can make great leaps with a running start. Both their humanoid hands and feline feet bear claws, with their fore claws being extremely sharp. They have keen eyesight, including darkvision, and exceptional hearing. The humanoid part of wemics has feline characteristics around their eyes, ears, and nose with pointed teeth, and their entire bodies are covered in golden fur, save for their white underbellies and black-tipped tails. Males have thick, black, lion-like manes.

In combat, the tauric wemics are known as excellent hunters, fighters, and tacticians who prefer to strike from ambush. They can fight with both pairs of claws while at the same time wielding weapons, which they make from stone and wood. Any metal or magical armament is typically looted from monsters or creatures they have killed.

Wemics are a nomadic species that do not make settled homes, but form patriarchal prides, following the herds they hunt for food. Their prides are typically served by a spiritual leader, often a druid. Sometimes, a number of prides will band together to form a single tribe, led by a chieftain. During times of imminent danger, a number of prides unite into a nation, and a king is chosen from among the chieftains of the prides to rule over the greater collective.

Some wemics live solitary lives and shepherd flocks of sheep and other livestock through the region's rolling pastures. Others hire themselves out as mercenaries, trackers or wilderness guides, often seeking magical weapons as compensation for their services.

Wemics are generally carnivorous, but serve meat with stewed roots, grasses, and berries. They particularly enjoy wild pig, lamb, and porcupine.

Wemics speak their own, lion-like language. Most also speak Common, but with a thick accent.

Wemics mate whenever is most desirable or convenient. Pregnancies last about 10 months and bear litters of one to three cubs, who are born with few survival instincts and camouflaged coats which fade after a few months. Cubs are fully grown by around three years of age.

While wemics are often represented as barbaric, illiterate, and uncivilized creatures, they are quite intelligent and make stone weapons and tools, as well as clay pottery. They are famous for being highly superstitious. Others describe wemics as nature-oriented people with a rich tradition of oral history.

They live close to the land, in tune with its magical forces and in harmony with the nearby populations. While they hold few opinions about other races, they are extremely careful not to over-hunt and become enraged when humanoids hunt an animal of Toril for a small part of its body, such as a horn or other trophy, then leave the carcass for carrion.

Within wemic prides, the females typically outnumber the males three-to-one, including the younger cubs, who are tended by the females. When they are not looking over the young, females spend the days scouting or hunting while the males sleep. The males of a pride stand guard over their kin at night, protecting them from nocturnal dangers. All wemics are trained from a young age to fight and defend themselves.

Young wemics remain with the rest of the pride until they are five years old, at which point they go on the first hunt. Once they bring back their first kill, they are considered an adult. Older wemics who are too old to hunt either remain within their camp, crafting and maintaining weapons and armor, or wander off to the nearest humanoid settlement for a new life, so that they would not slow down their kin.

  • +2 Dexterity, +2 Charisma, -2 Constitution
  • Large: Wemics are large sized, (AC: -1, To Hit: -1, +1 to CMB/CMD, Stealth Skill: -4, Carrying Capacity is tripled for wemics, Wemics occupy a 10' space, and have a 5' reach, Armor for large quadrupeds weighs twice normal and costs four times normal (costs for magic enhancements are not doubled).
  • Undersized Weapons (Ex) Although a wemic is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most wemics).
  • Normal Speed: Wemics have a base speed of 40 feet.
  • Natural Armor: Wemics have a +1 Natural Armor Bonus
  • Bonus Racial feat: Toughness
  • Natural Attacks: two paws for 1d4 damage (slashing, crit 20, x2)
  • Rake (Ex): A wemic gains extra natural attacks when it grapples its foe and when it uses the Wemic Charge feat (see below). Rake attacks are secondary attacks that are made at -5, or -2 with the Multattack feat. The damage caused by these attacks is 1d4+Str / 1d4+Str, with any other standard damage modifiers that apply. In addition to the options available to all grapplers, a wemic with the rake ability gains two free claw attacks per round that it can use against a grappled foe. A wemic in a grapple must begin its turn already grappling to use its rake — it can't begin a grapple and rake in the same turn.
  • Low light vision
  • Flexible: +2 Racial bonus on Acrobatics skill checks
  • Sneaky: +2 Racial bonus on Stealth skill checks.
  • Waterphobic: -2 penalty on Swim checks
  • Dyslexic: -2 penalty on Linguistics checks
  • Paws: Wemics have paws, and cannot use normal or magical footwear. They do not have the Foot slot.
  • No Pants: Wemics may not wear normal or magical pants.
  • Wemic begin play speaking Wemic and Common. Wemic with high intelligence scores can choose from the following: Common, Sylvan, Centaur.



Wemic (F)...5'9"......8'3".....+2d12
Wemic (M)...6'3"......9'6".....+2d12

Wemic (F)...475 lb......(x3d8) lb.
Wemic (M)...525 lb......(x3d8) lb.

Wemic Combat

Wemics use the same rules as all Pathfinder creatures for natural attacks and attacks with manufactured weapons. As a standard attack, wemics can make one paw attack or one weapon attack. As a full round attack, wemics can make usual weapon attacks and two secondary paw attacks at -5 to hit. Wemics can take the Multiattack feat to reduce this secondary attack penalty from -5 to -2.

Wemics can also take a unique Wemic Charge feat:

Wemic Charge [Racial]

  • Benefit: You may end a charge with a full attack, instead of a standard attack. If you have the Rake ability, you may add rake attacks to your full attack. A fighter may select Wemic Charge as one of his fighter bonus feats.

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