Gods of Krydodan

 

Gods of the Ebon Council

 

Azuth

Patron of Mages, Lord of Spells

Symbol:  Human left hand pointing upward

Alignment: Lawful Neutral

Azuth is the deity of arcane spellcasters, rather than magic itself: A somber father figure of a god, he has a dry, sardonic wit and appreciates subtle humor.

 

Boccob

God of Magic and Sorcery

Symbol:  an eye in a star

Alignment: Neutral

Boccob, The Uncaring, parton of neutrality, foreknowledge, and foresight, is the Archmage of Dieties. He has few followers, but this does not appear to concern him in the least. Throughout the Kingdom seers and diviners entreat him for omens, sages revere him, and those seeking to create new magical items or spells often seek his aid.

 

Chauntea

The Great Mother, the Grain Goddess, Earthmother

Symbol:  Blooming rose on a sunburst wreath of golden grain

Alignment: Neutral Good

Chauntea is the humble deity of all growing things, especially those sowed by the hands of humankind. She rarely appears to mortals, nor is she fond of grand spectacles. She prefers quiet and small acts of devotion. Venerated by farmers, gardeners, and common fold, she is beloved by all that works the soil.

 

Corellon Larethian

God of Elves

Symbol:  crescent moon

Alignment: Chaotic Good

Corellon Larethian is the embodiment of the higest ideals of elvenkind. "He" is the Creator of the elven race; as with all the elven gods, he can assume the form of either sex, but usually appears as a male, and is usually revered in this form.

 

Fharlanghn

God of Roads & Travel

Symbol:  wooden disk with a curved line

Alignment: Neutral

Fharlanghn, Dweller on the Far Horizon, is venerated as the deity of roads, as well as travel and distance, and his name is usually invoked throughout the Kingdom when ever a road is built or undergoes major repair. Services to Fharlanghn's are conducted out of doors whenever possible, preferably under a sunny sky, and with a clear horizon in view.

 

Garl Glittergold

God of Gnomes

Symbol:  a gold nugget

Alignment: Neutral

Garl Glittergold, father of the gnomish race, is a benign and friendly diety. His mischievous exploits form the basis of entire cycles of stories which are told and retold around the gnomish hearths in the hills. Garl steals evil weapons and magic intended for malefic ends from the owners, and does his best to dispose of them. He uses trickery and illusion to overcome physically stronger opponents, and leaves them helpless and humbled, less out of a desire to humiliate them than in the ever-optomistic hope that they might learn a lesson about overweening pride and pomposity.

 

Gond

Wonderbringer, Lord of all Smiths

Symbol:  A toothed metal, bone or wood cog with 4 spokes

Alignment: Any Neutral

Gond is a driven and energetic deity who is fascinated with making the theoretical real. He often becomes so focused on  his current project that he doesn't realize the long-term consequences or implications of its use. He pushes the other gods  to allow new inventions onto the face of the Realm, and he makes shady deals (paying in promises of later goods or favors) to get the strange materials he sometimes needs.

Heironeous

God of Valor

Symbol:  a silver lightning bolt

Alignment: Lawful Good

Heironeous, the invincible. Heironeous has a long and violent rivalry with his half-brother Hextor, this rivalry carries over to the worshippers of both.

Heironeous's church closely resembles a knightly order, with priests and crusaders mixed in equally -- the church makes no distinction between the two save for the superior fighting ability of the crusader, and the superior priestly power of the priest. The head of a church can be either.

 

Ilmater

The Crying God, the Broken God

Symbol:  Pair of white hands bound at the wrist with a red cord

Alignment: Lawful Good

Ilmater is a generous and self-sacrificing deity. He is willing to shoulder any burden for another person, whether it is a heavy load or terrible pain. A gentle god, Ilmater is quiet, kind, and good-spirited. He appreciates a humorous story and is always slow to anger. While most consider him nonviolent, in the face of extreme cruelty or atrocities his anger rises and his wrath is terrible to behold. He takes great care to reassure and protect children and young creatures, and he takes exceptional offense at those that would harm them.

 

Kord

God of Strength

Symbol:  amulet with white-gauntleted fist

Alignment: Chaotic Good

Kord, god of strength, is known as the Brawler. Kord's crusaders are a loud, boisterous lot. Their god does not permit much subtlety in their behavior, and they are expected to be valiant warriors and brave leaders. A worshiper of Kord who does not battle frequently will be stripped of his powers or slain.

 

Kelemvor

Lord of the Dead, Judge of the Damned

Symbol:  Upright skeletal arm holding the golden scales of justice

Alignment: Lawful Neutral

Kelemvor assigns the essences of the dead their proper place in the ongoing cycle of existence. Taking a different tack from his predecessor gods of the dead, he is neither malign nor secretive. He promises that the dead shall be judged in an even-handed and fair manner. He is kind, forthright, and earnest, though occasionally stern. His main flaw is that he solves problems with direct action and frequently does not anticipate the negative consequences of his haste down the road.

 

Kossuth

The Lord of Flames, the Firelord

Symbol:  A twining red flame

Alignment: Neutral or Lawful Neutral

Kossuth, like other elemental rulers, is an alien and enigmatic deity. He holds little affection toward his followers, but he rewards them more frequently for their attention than do his elemental counterparts. He seems to follow a private agenda, but its intended outcome or even its next steps are unknown to any but him. He actively recruits new followers, possibly because they burn out so quickly.

 

Lathander

The Morninglord

Symbol: Sunrise made of rose, red, and yellow gems

Alignment: Neutral Good

Lathander is a powerful, exuberant deity who is popular among commoners, nobles, merchants, and the young. Although occasionally given to excess, abundant enthusiasm, and vanity, he is an optimistic and perservant deity who blesses new ventures and destroys undead with his mace Dawnspeaker. Lathander is a vibrant power that enjoys doing physical things for the sake of doing them.

 

Mielikki

Our Lady of the Forest, the Forest Queen

Symbol: Golden-horned, blue-eyed unicorns head facing left

Alignment: Neutral Good

Mielikki is a good-humored deity who is quick to smile and confident in her actions. Fiercely loyal to and protective of those she calls friend, she considers carefully before including someone among those ranks. While she knows death is part of the cycle of life, she often intervenes to cure the injuries of an animal because she finds them heard to bear.

 

Moradin

God of Dwarves

Symbol:  a hammer and anvil

Alignment: Lawful Good

Moradin is the Creator God of dwarves. A god of formidible strength, his weapons and tools, all of which he crafts himself, are useable by any mortal beings, and even by most other deities. Moradin is a god of stone and rock, fire and metal; a stern and uncompromising defender of the dwarven people he created and of the principles of law and good.

 

Obad-Hai

God of Nature

Symbol:  an oak leaf and acorn

Alignment: Neutral

Obad-Hai, the Shalm (a double-reed woodwind mustical instument), is an ancient deity of nature. He rules nature and the wilderness, and he is a friend to all who live in harmony with the natural world.

 

Olidammara

God of Rogues

Symbol:  laughing mask

Alignment: Chaotic Neutral

Olidammara, Laughing Rogue, delights in wine, women and song. He is a vagabond, a prankster, and a master of disguise.

 

Pelor

God of Sun & Healing

Symbol:  a sun

Alignment: Neutral Good

Pelor, Shining One, is the creator of many good things, a supporter of those in need and an adversary of all that is evil. He is regarded by many as the most merciful of the mortal gods. He opposes bigotry and inequality in all forms, shining his light equally upon all who do not hide from it.

 

Sebek

God of Civilization and Sebek-ka, Scaled Father, Soul of the Flood, and King of Crocodiles

Symbol:  a crocodile on a temple

Alignment: Lawful Neutral

Sebek is a crocodile-headed deity worshipped by the Sebek-ka people who have a separate power structure within their society, and the Sebek faith holds significant influence over the Sebek-ka pharaoh with its core tenets being loyalty, love, and family, while its clerics are responsible for protecting the divine order.

 

St. Cuthbert

God of Retribution

Symbol:  starburst

Alignment: Lawful Neutral

St. Cuthbert, the patron of common sense, truth, and forthrightness. He hates evil, but is mostly interested in law and order and the dual tasks of converting the uninformed and preventing backsliding among the faithful.

 

Sune

Firehair, Lady Firehair

Symbol: Face of a red-haired, ivory-skinned beautiful woman

Alignment: Chaotic Good

Sune is the fairest of goddesses. Benevolent and sometimes whimsical, she has been romantically tied to many of the other deities of Faerun. She alternates between deep passion and casual flirtations, enjoys attention and sincere flattery, and avoids anyone who is horrific or boorish. She loves and protects her followers, who in turn manifest and protect the beauty of the world.

 

Taweret

Taweretti Goddess of Family,

Symbol: a hippopotamus on a temple

Alignment: True Neutral

Taweret is a goddess worshipped by the taweretti people who primarily honor her through daily tasks and the creation of functional objects, such as amulets and household furniture, and her clerics are responsible for protecting, educating, and ensuring the health of taweretti children.

 

 Torm

The True, the True Diety, the Loyal Fury

Symbol: Right-hand gauntlet held upright with palm forward

Alignment: Lawful Good

Torm is a stern, righteous, and unyielding deity who leads the fight against evil and injustice. His heart is filled with goodness, and he is kind and gentle when dealing with faithful friends, the weak, and the young.

 

Yondalla

God of Halflings

Symbol:  a shield

Alignment: Lawful Good

Yondalla, goddess of halflings, is know as: Protector and Provider, the Nurturing Matriarch and the Blessed One. Yondalla is the creator and protector of the halfling race. She espouses harmony within the halfling race and stalwart defense against its enemies.

 

 

Unsanctioned Gods

These gods are not part of the Ebon Council, but their worship is protected under the Decree of Diversity act of 4183.

 

Bane

The Black Lord, The Black Hand, the Lord of Darkness

Symbol:  Green rays squeezed forth from a black fist

Alignment: Lawful Evil

Bane is the ultimate tyrant. He is thoroughly evil and malicious, and he revels in hatred and strife. A brooding power, he rarely shows himself directly, preferring to plot from within the shadows and destroy others from afar. He hopes to control all of the Shattered Lands and dominate or subsume all other deities, although for now he is willing to work with some of them to advance his cause.

 

Cyric

Prince of Lies, the Dark Sun, the Black Sun

Symbol:  White jawless skull on black or purple sunburst

Alignment: Chaotic Evil

Cyric is a megalomaniacal deity with an immense following. One of the three greater powers of evil, he is petty and self centered, and enjoys misleading individuals of all inclinations so that they perform acts that ruin their lives or so that they make fatal mistakes. He drinks the tears of disillusioned dreamers and broken-hearted lovers. He is not above an alliance with another deity as long as he thinks he can betray the other divine power and come out ahead.

 

Gruumsh

God of War

Symbol:  unblinking eye

Alignment: Lawful Evil

Gruumsh is the undisputed head of the pantheon of the orcs. He is a fearsome, brutal god who revels in warfare, and ever seeks new territory for his race. Gruumsh tolerates no sign of peaceability from his people. Indeed, orcs have no word for "peace" in their language, only a guttural expletive which means, roughly, "temporary respite from strife".

 

Hextor

God of Tyranny

Symbol:  six red arrows fanning outward, held in a gauntlet

Alignment: Lawful Evil

Hextor, herald of hell, is the six armed god of war, conflict and destruction. The Herald of Hell is said to be fearless in battle, even when outmatched. He is combative and powerful, often moving those around him to strife and conflict with his mere presence.

Hextor is malicious and spiteful, going to great lengths to harm or slight anyone who has offended him. He is also recognized as one of the foremost generals among the gods, with strategic and tactical skills unmatched save for Heironeous. Hextor's arrogance is great indeed, but he is not so proud that he thinks himself invulnerable to sedition. He sees threats where they do not exist, and will end such "threats" quickly and violently.

 

Mahra

Mahrog Goddess of Preservation

Symbol:  a goddess shape with a spiral on her abdomen

Alignment: True Nuetral

Mahra was initially worshipped as a goddess of preservation who helped the proto-humans thrive during a time of great hardship, but her overprotective nature made her unpopular with gods of progress and innovation; now, her followers work towards living in harmony with nature and preserving the world, following her rules of avoiding innovation, simplifying life, and destroying those who would force change.

 

Nerull

God of Death

Symbol:  skull and Scythe

Alignment: Neutral Evil

Nerull, the patron of covert activity, is known as the Reaper, Foe of all Good, Hater of Life, Bringer of Darkness, King of all Gloom, and Reaper of Flesh. He is the deity of all who embrace evil for enjoyment or gain.

 

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